2. Personal Introduction
3. Ability Overview
4. AMP Overview
5. Stat Prioritization
7. Rune Sets
9. General Advice
Medic DPS rotation focuses on managing their 4 actuators and juggling max dps by being in the flux, while minimizing downtime of spenders. Medics don't worry about maximizing their burst for optimal times like other classes, due to their nature of having overall consistent damage. Typically, medics have a variety of builds they can run, but this guide covers the cookie cutter builds that will work in most situations. Comfort on a rotation is key, so customizing an LAS to an individual's need is suggested.
NOTE: This guide is pretty much going to be Work in Progress until Carbine decides they're ok with itemization and stats, so be sure to check back and give me feedback.
While not really a sloth, Mcherios aspires to be one by sleeping 20 hours a day and raiding the other 4. His interests include sleeping, dozing around, penguin spirit animals, and eating all the foods. If you have specific questions, feel free to message me, Its Mcherios, in game anytime.
Itemization has completely been revamped, so I'll be explaining the core changes, and proceeding to go into stat prioritization.
Tech has been removed completely, and has been replaced with Assault Rating (4 rating = 1 AP). The soft cap for AP has also been removed, but since you're unable to rune for it any more what you get on your gear is what you get. You'll be focusing on maximizing gaining all stats through exceptional rune sets, prioritizing Multi-hit runes.
Crit's soft-cap is 30%, Multihit is 60%, Vigor optimization between 10 and 13%, and Strikethrough around 24% (Basically you want 17% for end game DS)(where afterwards it's converted into armor pierce, which isn't too great.)
In terms of raw damage, medic damage scales well with strikethrough up until the strikethrough cap on the mob you're targeting (and after it converts into armor pierce, which is bad). Medics scale well with Multi hit because most of their procs work with multi-hit. Vigor is also strong with medics, so the prioritization is roughly:
MH>STR>Vigor. You dont want to rune past the ideal values (ideal for Multi-hit being soft cap) but this is roughly the prioritization. Medics dont really use crit or crit severity as much as other classes, so don't try to worry about it. You get 6% from crit priority which is affected by diminishing returns, so you wouldn't want more than 20% crit anyway.
QC build doesn't rely on Multi-hit the way GR build does, so you want to have the optimal stats instead of stacking multi-hit (10% vigor, ~16.5% strikethrough for end-game DS, 50% multihit)
Strikethrough values are a bit different depending on your stage in progression, and I don't know the answers to all of the fresh 50 fights with new itemization. Avatus STR ideally is 16.5%, anything else in DS is ~16%, and GA ~12-14%.
All of these are subject to change (or error) because there will be constant updates to how these function.
SUPER IMPORTANT YOU READ THIS BEFORE BLINDLY RUNEING YOUR STUFF
-So Rune Sets are a tricky topic, since there is an optimal way to rune and a realistic way to rune. The first image shows a VERY basic rune guide
-USE YOUR HEAD PLEASE. There is no straightforward guide on how to rune, and I've realized this. I can really only test and calculate from my perspective (having 120 gear, and infinite exceptionals). From my understanding, for datascape you want to have roughly 17% strikethrough (without going over) higher than 40% multi hit, and 5-13% vigor. I cannot calculate perfect damage for every possible gear combination, and for whats your budget.
First thing's first. The Image. These two images show loadouts of optimal runes (using base 120 gear as the starting point) with the first image being 100% regular runes, and second image being exceptionals BiS.
Some notes about these images:
-Striker Runeset is very good, but AVOID health, so you want MH and STR
-# means how many runes its worth (so 1 is regular, 2 is exceptional)
-Lv means the level of the rune. If your gear is lvl 100, then for example use a 100 rune and an 80 rune of MH and STR for weapon. Just tier down the rune levels to what your gear can handle
- FUSIONS ARE IMPORTANT. There is an error in the Hands of the second img, we want SHREDDER not True Strike fusion rune. Sorry.
- Mordachai Remoon's Ammunition and Stormtalon's eye Fusion runes are stronger single target than venom (MRA being stronger overall single) so if you get one, I'd suggest using it.
- If you need to remove strikethrough because its too high for the content you're doing (like if you have 16% doing dungeons) then you can switch an onslaught for
BASE RUNE SETS (No exceptionals)
FULL RUNE SETS (You can trade vigor Onslaughts for Cynosure, jury is still out on that)
Courtesy of CK Jester
This is the ideal rune sets to have at end-game itemization. If you don't have your class rune sets, then I suggest using the Striker/Onslaught Sets (Similar to the first picture's shoulder's and legs with 3 striker exceptionals 2 onslaughts (only 1 of the 2 onslaughts need to be exceptional)
The fusion runes are hands down the best**EDIT USE SHREDDER NOT TRUE STRIKE I DONT KNOW HOW IT SNUCK IN THERE**, you can be greedy and not use quick feet fusion rune but overall they're the ones you should grab.
HOW TO RUNE.
Goal is to start from the first image and make it to the second in terms of runes. First you're going to want to transition the striker runes into exceptional runes (See Img2's Weapon if you need more Multi-Hit, Helm if you need more Vigor). Try to do one item at a time instead of spreading your runes around. Most 120 gear is BiS, if its slightly less optimized it DOESNT MATTER because runes give 400 rating per and items have a total of like 480 anyway so its negligable differences.
IF YOU DIDNT READ THE SET NOTES READ IT.
Its crucial you know MH>STR>Vigor (slightly better than each other) with Crit/Crit Sev in the trash.
Medic builds rely heavily on high multi-hit, and the late GA / Early DS builds differ from Late DS builds due to gear and rune sets. Depending on your stage in the game, your rotation can change (especially with atomic instability rune set) depending on your personal situation.
Innate should be used when at 0 or 1 actuators, so timing its cooldown when you're at those actuator counts would be optimal.
Discharge buildt4 (one of top parsing builds)
Best DPS build so far, T4 discharge, t4 Atomize, t8 Anni, t8 QC, base emp, fissure, collider (and one free LAS slot). MUST have DS rune set.
Every 3rd anni will be an emp squish, so, the actual repetition would look like
Medic QC build is completely melee, while GR is mid-ranged. Depending on the fight, you can switch if you need more leeway. Both builds are currently viable on single target, while QC is better 4+ targets. Realistically, for 1-3 targets you can use whichever build you’re more comfortable on since both rotations are viable.
For raid scenarios, you always want one medic running t8 emp probes, and making sure at least one medic is running null zone and Critical priority.
Surgical is a 6% raid damage buff, so one medic in the raid should be casting field probes constantly (Can be DPS or Healer)
Dprobes at base can be supplemented in builds if another medic is running fissure
Medic dps WILL change in the next drop, so be sure to keep up with the updates to the guide.