Spellslinger Healing Guide [Drop 6]

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CK Jester
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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Wed Nov 11, 2015 5:23 pm


Bradev
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Re: Spellslinger Healing Guide [Drop 6]

Postby Bradev » Wed Nov 11, 2015 6:38 pm

Thanks so much for the detailed reply. I do run WildstarLogs and check my performance against it but since you posted your update in the middle of the day I thought you might have worked out a system for doing out of combat testing. I appreciate the time you put into the reply and I'll have to step up my WildstarLogs game.

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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Wed Nov 11, 2015 9:40 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Thu Nov 12, 2015 1:47 pm


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Velzanna
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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Thu Nov 12, 2015 4:49 pm

Well, I don't have DS weapon, because it's a myth... So I could definetly could use some more output. I'll play around a bit. Maybe even have 2 intensities in the class set.

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Re: Spellslinger Healing Guide [Drop 6]

Postby idiom444 » Thu Nov 12, 2015 9:43 pm

With the new changes to VB should we still be using it on C1 or would it be more efficient to charge it now?

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Fri Nov 13, 2015 10:22 am


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Re: Spellslinger Healing Guide [Drop 6]

Postby FeistyFeet » Tue Nov 17, 2015 10:44 am

Hi there!
First, a massive thank you for the time and effort you put into helping all of us!!! My question for you is....
I am ilvl 90 right now, sitting at
1.6 focus pool
1.5 Frr
38% multi hit
14.2% crit

Should I be looking to get higher multi right now or what? I'm the main raid healer for my guilds GA runs. I don't seem to run out of focus, but sometimes I feel like my heals need more BLAM, but not sure if this is related to ilvl or multi hit or what?
Any tips would be appreciated!

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CK Jester
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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Tue Nov 17, 2015 2:01 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby FeistyFeet » Tue Nov 17, 2015 2:04 pm

Hi CK Jester!
Thank you, I will give those tips a shot, I'm using the imbued 88 weapon atm, will have to try and find the next upgrade. I feel so specials you responded to me! thank you thank you.

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Re: Spellslinger Healing Guide [Drop 6]

Postby Sleven » Tue Nov 17, 2015 7:21 pm

Not a healing question but it's about your Rune Planner...
-On the Output Calc I think you are using non DR'd values in your calculations for the New Output [VS Target]. As you are taking values from column BC which aren't DR'd (except the strikethrough is converted to armor piece). (though I don't really understand exactly whats going on in that formula)
- Could also use Piercing Shots under AMPS for SS.
- What is the target armor of Avatus?

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Wed Nov 18, 2015 1:05 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby Sleven » Wed Nov 18, 2015 1:55 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Wed Nov 18, 2015 4:43 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Mon Nov 30, 2015 1:33 pm

Hey there CK. I've been tampering with my AMP lately (got my hands on the DS Class set, yay!), I was wondering if discarding Hypershield is possible? I mean, I'm a big fan of it, don't get me wrong, but with the amount of absorbs I can output now with the class set, it seems kind of irrelevant. I kept Fury because it's awesome, and discarded Hypershield and Fire Armor. Instead I took Augmented Armor and Urgency/Homeward Bound for progression. Do you feel like it's a viable design?

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Mon Nov 30, 2015 4:26 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby mjorg » Fri Dec 04, 2015 4:18 pm

Recently got my hands on some Pure Class Focus - Major. Is it worth using them on Surge Life or should I use it on an alt instead?

Also; What are our soft and hard caps?

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Re: Spellslinger Healing Guide [Drop 6]

Postby Sleven » Wed Dec 09, 2015 2:59 pm

Under special bosses section
"Lattice is similar to Gloomclaw, except when healing the wall. make sure to not overheal. If the wall is close to max instead use vitality bursts over larger heals such as regen pulse and healing torrent."

You say like Regen pulse and healing torrent. Meanwhile healing torrent isn't even in the build linked nor the suggested ones for the final 3 slots. Instead you have T8 Astral

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Re: Spellslinger Healing Guide [Drop 6]

Postby mist4lyf » Wed Dec 16, 2015 8:11 pm

Hey,

Current Stats Below:

(ilvl97 - GA geared - Mainly Pure and Superb runes)

Multi hit: 44%
Critical hit: 14.8%
Focus Pool: 1702
Focus Rr: 1.26%

Hey,

1. Is there a cap on multi hit?
2. If I do hit the cap later on, would you think the concentration set is viable for the extra intensity, pool and recovery rate?
3. If concentration set is not viable for the intensity stat boost, what do you recommend?
4. I have followed your raid build, choosing the one that specs into homeward bound. Since I am not speccing into critical hit, does Hyper shield even proc much?
5. I also am not using the 2 critical severities and Locked and Loaded AMPS so I assume it is even worse overall. Is there really nothing good other than speccing into Hyper Shield?

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Re: Spellslinger Healing Guide [Drop 6]

Postby Aramunn » Thu Dec 17, 2015 4:26 pm

Last edited by Aramunn on Thu Dec 17, 2015 4:45 pm, edited 1 time in total.

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Re: Spellslinger Healing Guide [Drop 6]

Postby Aramunn » Thu Dec 17, 2015 4:41 pm

What are your thoughts on the Eldan Gauntlets? 6/6 is BiS I assume, but what about 5/6? For DPS classes 5/6 is good in part because they can put their GA class set in the gloves to gain another set of divine. Also extra damage every 20 seconds or so is always good. Extra shield is worthless if the person who happens to get it doesn't need it. I'm assuming at this point 5/6 gauntlets is replaced by anything out of DS, but I'd like to get another opinion.

Thanks, Aramunn

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Sat Dec 19, 2015 12:51 pm

@everyone:
Sorry ive been away for a while, but ill try and catch up as best i can. thank you so much for reading the guides and ill be glad to answer as many questions you have!

@mjorg:


@sleven


@mist4lyf


@aramunn - Thank you for helping out!


thank you once again for all your questions, ill make sure i check in at least once a day from now on.

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Re: Spellslinger Healing Guide [Drop 6]

Postby Sleven » Mon Jan 04, 2016 11:14 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Tue Jan 05, 2016 7:55 pm

you do 2/6 pulse cause you do intensity. its the only other rune set with intensity as a slottable stat, the 2p on any other set is worthless compared to just intensity for healing output but you normally have to pair it with focus regen that is why it isnt worth it for output, you remove focus as an issue and intensity is da best.

"At what point do you stop going for MH and go to crit/ crit sev (max build)"

so because focus is so dumb in this game when you stop is a large point of contention for healers it depends on the fight and what las you can run. ill give you an example.

fire/earth - super easy tank and spank fight really no outright instagib mechanics no kicks or cleanses needed. probably one of the easier pairs to heal and overall a pretty short fight sub 3min.

Logic/life - really intense healing fight (more so if you dont want to deal with mid phase) requires cleanse or a kick so you have a more limited LAS.

fire/earth you could run an intensity spec with above 10% easy and be fine because its so short and if you really wanted to you could use GF since you have really nothing else to put in 8th slot. any other heal will be very very minor survivability inc. but for logic/life gl running high intensity and youd be hard pressed to put gf on your bar so you rely heavily on your initial gear setup with runes.

what does this mean? well you can have multiple gear sets depending on healing intensity of a boss fight (future raid content min maxing) or you can play by the lowest common denominator and make sure you can heal life/logic and therefore everything else but at the cost of less output (but to the benefit of not needing separate sets or having to awkwardly squeeze gf in)

"but CK i was talking about MH and Crit not intensity"

well #1 reason you are running MH is because the rune set is better for Focus Recovery (you get to the FRR requirement quicker) once you hit that point where you can heal your heart out and still have focus left you can start putting into Crit over MH. Id slowly swap out some of the focus pools of resurgence for crits. but realize that it a slight optimization dont expect wild number differences. also what CRB decides can MH but cannot Crit matters because there are a lot of abilities that are restricted as such and it pushes healer/dps builds in favor of MH over crit sometimes not over the edge but it is a factor in theorycrafting to keep in mind. then you have to think of overhealing and % proc chance, its a whole thing...

TL;DR - meh 50%

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Re: Spellslinger Healing Guide [Drop 6]

Postby Sleven » Wed Jan 06, 2016 4:36 pm

Thanks for this reply. I'm at the point where I'm almost all BiS and figuring out how to finish my gear/runes off. I heard 50% (as a rough spot) for MH too from other high end SS.
Ill play with the numbers (optimized spot for FRR and FP) and not worry so much about pieces with intensity on them, but still try and avoid them and crit sev.
hit 50% > MH
crit it up!

Also added to your spreadsheet a Gear page where it has drop down boxes for each gear slot. So you can select a piece gear and see how it effects the output on the calc page :)


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