You come here to learn a little bit about DPS Esper? Well you came to the right place. My name is Daruka and this is my Esper DPS guide. The main focus of this guide will be PvE and Raiding. If that sounds like your cup of tea then sit back and read up there’s a lot to learn!
If you’re interested in watching Live visit me at: twitch.tv/vindaruka
Link to the post on the official forums: https://forums.wildstar-online.com/foru ... dps-guide/
Feel free to post questions here or the official forums as I will be keeping with both threads.
What are Espers?
Espers are Masters of psionic illusion, using the power of their minds to conjure deadly apparitions and extrasensory weaponry! When it comes to mass butchery, it’s the thought that counts!
Amp Builds: These are the two main amp builds I am recommending depending on gear and stats. These are assuming you have full amp points.
Ability Builds: Some of the builds recommend assuming you have full ability points.
Non Raid Builds
Freeform: Any castable ability that has a telegraph and can be aimed by the player.
Mobile: Can be cast while moving.
Self: Casts a spell on yourself, can also cast an AOE effect or summons pets.
Stationary: Cannot be cast while moving.
Your special “R” button ability
Spectral Form: Instant, self, 30 second cooldown.
Grants absorb shield and generates 1 psi point every 1 second for 5 seconds. Additionally grants 1 interrupt armor for 5 seconds.
- When questing the shield can provide good amount of mitigation and helps you kill mobs faster. Combined with other abilities like crush and restraint it can make solo questing much more survivable and easy.
- In a raid setting Spectral form is a psi point generator and should be used on cooldown to generate as many psi points as possible. It should not be really used defensively for the shield or interrupt armor because it will not offset the DPS loss due to lack of psi point generation.
If you are speced with the amp Not Snackworthy activating Spectral form will grant an empower that will increase your assault power by 10% for 5 seconds.
Tier 1 amps
Tier 2 amps
Tier 3 amps
Amp and Ability Points
When you hit level 50 you have a base amount of amp and ability points. 47 Amp points and 41 Ability points.
You can have a maximum of 57 Amp points and 48 Ability points.
Right now it is easier than ever to gain these points to make your character even stronger.
There are multiple ways to gain these points, such as dungeons, adventures, reputation, PvE renown and PvP prestige.
They also have a chance to drop from mobs and even raid bosses.
What are you waiting for and get them points maxed out!
Telekinetic strike Vs. Psychic Frenzy
These are our Two main builders. One ranged and one melee. they are similar in damage when compared directly with each other. Frenzy starts to take the lead when being buffed with Illusionary blades and really goes well with our fiendish class set. It is also worth noting that since Frenzy hits more often than it is much better for on proc items such as our fusion runes and set bonuses.
Telekinetic Storm Vs. Mind Burst Vs. Blade dance
Telekinetic storm is still a strong finisher due to the armor pierce and general damage output along with the much needed deflect debuff. Mind Burst does have its place though in heavy cleave and burst fights. Blade Dance has been buffed and is even better with Illusionary blades the two second channel makes it very clunky to run in a rotation but is currently our top DPS finisher if you have another Esper in raid to run the storm debuff.
Haunt Vs. Spectral Swarm Vs. Concentrated blades Vs. Illusionary blades
Haunt is always just a solid psi point builder and debuff and is generally good to be using even at base. Swarm is always good to have at base but really lacks the damage to take at tier 8. Concentrated Blades T8 adds a lot of psi points which can add more finishers but doesn't give quite enough to make it compete. Ilusionary blades was completely revamp for drop 6 and does good damage at tier 8. It is the main ability that makes the melee build work and adds complexity to the Esper rotation.
The buff from the amp Tactician. Limiting your movement to keep your buffs up and staying within range of group buffs can be very challenging. You should always be thinking two steps ahead of where you are at and where you will need to be to keep up your damage.
Hold to continue casting
This option will allow you to continually cast a spell if the button is held down. This can decrease the gap between spell casts and increase your up time.
This allows us to do a technique known as rollover. If you accidentally hit 5 Psi Points and are already casting another Telekinetic strike you can hold your finisher button down to que it and as soon as the strike finishes it will cast your finisher before the strike hits the target so you will hit with a 5 point finisher and have the Psi Point from the strike you just cast count on your next rotation cycle.
Double tap to dash
If you have not already, I recommend rebinding your dash ability to another key. While you can play with the double tap on, I have seen on many occasions where you accidentally dash when you didn’t mean to and get yourself killed.
This site is the single best site used to log your damage. It works much like your DPS Meter but records everything in much more detail. If your guild does not use Wildstar logs to record your guild logs I highly recommend you start.
The big thing to look at when comparing your logs to other Espers is not the damage they are doing but how many casts of the various abilities they are making compared to yours.