Fraya wrote:Depends on the fight.
Fusions: If Enrage is rolling because of constant damage, Enrage is more. If it's falling off, Siphon is more. IDK why you'd be comparing them though. Siphon is a Weapon Fusion, Enrage is a Glove.
Worth mentioning that Venom is now more TPS than Siphon.
Boost vs. Counter: Boost is considerably better than Counter. I am not a fan of Counter. On most boss fights you only deflect around once every 10 seconds. These are bosses that only average a swing every 3-4 seconds (their swing timer is 2.0, but casting makes Wildstar bosses lose their minds). So you're looking at one proc every 20 seconds on Counter, for an uptime of 30%, which is pretty pathetic for 8% Glance and 15% Threat.
Also worth mentioning on Counter, I can't be certain how the Threat% modifier is working. Some instances of Threat% add, and some multiply. If it's additive, the true value would be cut in half or more. That said, I have no idea what it is. It's very possible to test this though.
Derp moment there. I meant Siphon versus Death's Dance. I really like the additional crit and deflect from death's dance. But is Siphon(and now Venom) actually better threat then it? I feel like if we are to continue to run punish we need all the crit we can get. Or with waller do you drop punish all together? (Even hitting all your punish / steadfast procs at the right timing during frenzy this seems risky to me)