Stalker Tank Guide [RMT Updated]

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Re: Stalker Tank Guide [Drop 6]

Postby Sesshoumaru » Sun Oct 25, 2015 7:44 pm

Last edited by Sesshoumaru on Mon Oct 26, 2015 12:18 pm, edited 2 times in total.

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Re: Stalker Tank Guide [Drop 6]

Postby Oxtube » Sun Oct 25, 2015 10:48 pm

I am still curious about how your abilities and amps look like when you have both waller and furor, and don't have NV and punish on your bar.

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Re: Stalker Tank Guide [Drop 6]

Postby Serres » Mon Oct 26, 2015 2:08 pm

Regarding new shield specials: I've only managed to pick up one so I can't compare and contrast yet, but I picked up one in GA that is absolutely insane.

Here's the item:

The special reads Supercharged: When you deal direct damage while at 100% shields, drain xxx shields and deal an additional yyy damage to the target. I am in full 120 other than this, item, and the numbers are 611/792 for me.

This effect has a number of really beneficial effects that are not immediately obvious:

1.) The self damage effect procs a number of beneficial on-damage-taken effects, including:
Enrage glove fusion - I have 90% 3-stack uptime on a target dummy.
Healing Salve T4
Fleeting Density Nanites
It does NOT proc the warrior T3 amp fury, I checked =p.

2.) Although it says deals damage to shields, if you have an absorb effect on you, the self damage is fully absorbed. You will notice that this means you are still at 100% shield - since the special does not seem to have an ICD, this means as long as you have an absorb effect on you every single frenzy tick will trigger the effect until it chews through the absorb. This works with the Steath Protection effect from frenzy, absorb gadget, Fury, Spectral shield, runes of protection... Absorbed damage does not trigger the beneficial effects from (1). By manipulating this you can generate enormous burst threat. As you can see in the screenshot, this effect does 15% of my total damage versus a target dummy, this is just using Waller t8 stealths and the Firewall trinket. Actual fights vary between 5-15% depending on my healers and the amount of incoming damage.

3.) Although it doesn't state it, the effect works on as many targets as you hit with the attack that triggers it if the effect is available. The self damage only triggers once, but it will deal damage on up to 5 targets. Probably 10 with razor storm, although I haven't tested it.

4.) Sometimes, rarely, something about this effect and Steadfast triggers a self-deflect opportunity. I cannot figure out what it is, I have looked over the combat log and it does not show up and I've never seen a deflect event on the self-damage, but rarely (maybe 1-2 times a minute) you will get a Decimate opportunity when nothing's attacking you.

5.) This increases the value of Empowered Attack Mastery a ton, and that was a good amp to begin with.

This does come at the cost of adding a bunch of incoming damage to yourself, anywhere between 250-1000dps. In my opinion this is not a huge deal in most circumstances because it only triggers the effect when you're in the best position to handle it, if you've taken damage recently the effect won't trigger until you get a deflect.

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Re: Stalker Tank Guide [Drop 6]

Postby CK Jester » Mon Oct 26, 2015 2:44 pm


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Re: Stalker Tank Guide [Drop 6]

Postby Shrii » Mon Oct 26, 2015 3:28 pm

Wouldn't this thing be better for us?
No idea who took this SS.



So, I just found this, I have no idea if they changed any of this since it's from the PTR.


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Re: Stalker Tank Guide [Drop 6]

Postby Serres » Mon Oct 26, 2015 4:23 pm

I've tested the ilvl 29 Drokk siphon shield versus the ilvl 96 GA supercharged shield , and the supercharge does dramatically more damage during a standard scenario. Like 5x more. Even if these were the same ilvl this would not change significantly, it only increases the damage on the proc a little bit, the difference is both in the amount of procs and the fact the supercharge shield keeps up Enrage. This is fight dependent though, the siphon shield gets more valuable the more frequently you get hit and the harder you get hit, at some point it will be better. I would definitely keep both, but I have a feeling I would use the supercharged shield 90% of the time in its current state. Keeping up the 3 enrage stacks is really strong.

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Re: Stalker Tank Guide [Drop 6]

Postby Shrii » Mon Oct 26, 2015 6:39 pm

Right, I just worry about more about damage and less about threat in this drop, so I'm not sure how comfortable I am using something that constantly drains my "health". I guess I can find out by trying it, it might not even be noticeable.
I also like the bigger shield.

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Re: Stalker Tank Guide [Drop 6]

Postby Fraya » Tue Oct 27, 2015 12:56 am


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Re: Stalker Tank Guide [Drop 6]

Postby Myatha » Wed Oct 28, 2015 9:46 pm


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Re: Stalker Tank Guide [Drop 6]

Postby Hubbubbe » Thu Oct 29, 2015 8:40 am

I'm a new lvl 50 stalker with tanking as main spec. Item-lvl 60 atm with Nano-virus build from the guide here. I want to get into vet dungeons as soon as possible.
For the weapon fusion rune, I'm afraid my crit is to low to keep Death's Dance up. Is it a good idea to go with the armor buff fusion rune (don't remember the name) instead?
Also, with my low crit shall i drop Punish from my LAS? Go for Preparation for the extra SP-regen and some deflect from the prep-buff. Maybe even Tier4 it for the heals I might need at my low ilvl.

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Re: Stalker Tank Guide [Drop 6]

Postby Shrii » Fri Oct 30, 2015 7:49 pm

Is 120 venom currently the highest tps weapon rune we can get of all of them, crafted and dropped?

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Re: Stalker Tank Guide [Drop 6]

Postby Alti » Sat Oct 31, 2015 9:13 am

How is the threat going for you those days ? I mean now that MH got "fixed". I personnaly CAN'T take BT anymore because I drop threat over my best geared medics/stalkers if I do. However, with the "normal" build (using nano t8) it's going pretty well.
FYI : I'm fully BiS DS geared as are my dps'ers.

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Re: Stalker Tank Guide [Drop 6]

Postby Oxtube » Sun Nov 01, 2015 5:59 pm

How does your Augmentors LAS/amp setup looks like?
I seem to be having issues getting consistent deflects there.

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Re: Stalker Tank Guide [Drop 6]

Postby Soul » Mon Nov 02, 2015 3:46 am

Hey there,

I just started as Stalker Tank. First, your Guide was a great help getting a grip for the Tank. At the moment i'm just doing Dungeons an hopefully in few Days i can get some "fresh" air in GA. For my Gear I'm Using only Allavation now, but I don't know how I should rune my Pants/Shoulders, at the Moment i Got 2x2x1x1 Alleviation (Life/Life/Earth/Earth) in Ilvl 50 and 80, after getting my whole Gear on Superb Runes i think i will have about 54% CritMit. but for Dungeon I have more than enough CritMit at the moment, so should ich just get there 2x2x2 Alleviation and 2 Defince or is it better doing it like I already have?

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Re: Stalker Tank Guide [Drop 6]

Postby Shrii » Mon Nov 02, 2015 4:10 am


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Re: Stalker Tank Guide [Drop 6]

Postby Grota » Fri Nov 06, 2015 5:56 pm

You seem to be praising deflect a lot, and yes after armor hit a certain point it's our best defensive skill, however as stalkers we have 12% from frenzy 5% base, 3% from amps and a bit from gear as well. Hitting the DR in combat is easy though. While the DR isn't punishing, it's not really forgiving either so my question is to you: Do you rune for 30% deflect in combat or outside combat?

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Re: Stalker Tank Guide [Drop 6]

Postby Sesshoumaru » Thu Nov 12, 2015 2:37 pm

So, deem stalker changes. What are your thoughts on Steadfast T0 / T4 or the regen amp? Hell I feel like with nano you don't even really need enabler anymore at all. I still prefer running bloodthirst though. Would like to hear Mr Freya's take on most of the changes :3.

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Re: Stalker Tank Guide [Drop 6]

Postby Fraya » Thu Nov 12, 2015 6:36 pm


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Re: Stalker Tank Guide [Drop 6]

Postby Sesshoumaru » Fri Nov 13, 2015 12:04 pm


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Re: Stalker Tank Guide [Drop 6]

Postby Fraya » Sat Nov 14, 2015 2:35 am

Yeah I run T0 Nano a lot now. It's bonus healing too, so it's a solid pickup.

Burst threat is going to be an issue for the time being regardless of your setup though. When Stalkers or Slingers open with good RNG they're going to generate more threat than us, and outside of a 2-tank blanket-taunt rotation it can't be stopped. I'm running around with a pink weapon and the Foil runeset and I can't stop it from happening occasionally.

Honestly, the best solution, just watch the Threatmeter like a hawk. There is no rotation you can run (on your own) to completely control the pull right now. You've got 10 seconds with Reaver and Razor Storm to let the threat table balance out, and a couple seconds before they fall off just tell anyone ahead of you to stop. Playing Threat Police will make life considerably easier.

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Re: Stalker Tank Guide [Drop 6]

Postby Sesshoumaru » Tue Dec 15, 2015 1:11 pm

Personally I really like the new changes but I was wondering what your thoughts on them are and how they have impacted your build? Personally I run t4 nano now and t4 or t0 BT. Some pairs fights I don't bring BT but instead bring amp spike and self healing in the forums of nano dart and t4 prep.

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Re: Stalker Tank Guide [Drop 6]

Postby blackjeans » Fri Feb 12, 2016 5:26 pm

Have a few questions based on the furor changes, and from what I've observed through your logs.

Fusion: Seems most of Enigma's stalkers are using venom for the majority of the content, though I occasionally see siphon. When do you decide to switch to siphon, and are you using a weaponswap? Is redmoon a better option for initial threat on pull (which seems to be the only time threat is an issue)? I know exanite doesn't really hit the mark since the threat buff is usually gone by the intimidate.

Pull: The standard pull rotation I see is reaver --> frenzy for the debuff --> @ end of reaver use razor storm --> bt & nanovirus --> normal rotation. I occasionally see a nanovirus thrown in before the razor storm, so I was curious if this was merely user error because the razor storm almost always follows it at the end of reaver (and I imagine you would want to nanovirus after the intimidate). Or are you trying to get the NV dot in and use another one within the razor storm? Do you purposely start the pull out of stealth when you know you are doing a max duration reaver into razor storm so you can use the furor threat buff after the razor storm?

Ability Points: I don't see decimates being used early in the pull rotation at all. Are you not using T8 Decimate, or is there another reason you don't want the 25% support power for the threat dump after using razor storm? I see bloodthirst damage so it's clear you're using T4 bt. Because T3 is enough for keeping it up nearly full duration, I'm guessing T4 is simply for the threat? Could you share your current ability point setup for standard stuff because it seems to have changed a bit. Oh and punish seems to be completely gone except for Maelstrom and OT-ing; is this right?

AMPs: I've seen a few stalkers dipping further into the assault tree and some going into boost. In what order do you sacrifice defensive AMPs to do such a thing, if at all?

I know you adjust small things from fight to fight, so it might be difficult to answer these questions in a broad manner. Any insight is appreciated.

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Re: Stalker Tank Guide [Drop 6]

Postby Fraya » Sun Feb 14, 2016 8:56 am


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Re: Stalker Tank Guide [Drop 6]

Postby Sleven » Sun Feb 21, 2016 9:06 pm

Been running the Assault Eldan gauntlets. The special Smash gives a nice dmg/threat boost.

Do you run 8/8 Foil? Is that even worth it? 4/4 is nice for extra threat. T8 BT is nice for the lifesteal with furor decreasing it :D

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Re: Stalker Tank Guide [Drop 6]

Postby Fraya » Mon Feb 22, 2016 4:33 am

I did some poking around with threat stuff, and Foil 4/8 is amazing. Its threat multi is 1125%, or 1200% with the stealth bonus up. 8/8 isn't amazing but having a pink lets me run a 3rd 5pc set, so it doesn't really hurt.

I wish T8 BT gave its extra damage at high health rather than low, makes it useless for threat.

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