Spellslinger Healing Guide [Drop 6]

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CK Jester
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Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Fri Jun 19, 2015 6:23 pm

Last edited by CK Jester on Mon Sep 28, 2015 8:08 pm, edited 30 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 6:48 pm


What is a Spellslinger Healer

The Spellslinger is a quick paced proactive healer. Spellslinger excel at quickly providing heals over a large range. Spellslinger have a multitude of heals designed to mitigated damage before it is applied as well as quickly recover hp once it is lost. This is done through their many instant cast abilities and absorb heals.

Innate (Spell Surge)

The Spellslinger innate is Spell Power, spell power regenerates at a rate of 3.33 / second and caps at 100.

Using an ability while spell surge is active will reduces spell power by 25, additionally that ability will be cast with a bonus effect noted in the spell's tooltip. If the spell does not have any additional effects the spell power will not be consumed.

Spell surge should always remain active. If it happens to turn off because it is reduced below 25 spell power, immediately reactivate it once it reaches 25. Every ability used as a Spellslinger will be and is supposed to be used while spell surge is active.

Focus Management

Spellslinger are the most focus intensive healers. Without proper focus management focus will quickly be depleted and you will become worthless.

For the most part focus management is handled purely outside of combat (Gear/AMPs). Different encounters require different amounts of healing. one fight you'll be required to heal massive amounts of raid damage for 5min straight, others could be very light healing over 2mins. you should have your gear prepared for the former. the only choice beyond that is if you need to run Gather Focus (Ability) or not for that extra focus boost.

Focus Options
Desperation (AMP) ~ 5 Focus/sec
Gather Focus (Ability) ~ 4 Focus/sec
Focus Stone (Amp) ~ 6.67 Focus/sec
Harmony (Fusion Rune) ~ 1-2.5 Focus/sec
Last edited by CK Jester on Mon Sep 28, 2015 8:05 pm, edited 23 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 6:55 pm

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 6:58 pm

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:02 pm


Stat Priority

Focus Recovery/Focus Pool > Multi-Hit Chance > Critical Hit Chance > Critical Hit Severity > Intensity

Why Multi-Hit over Crit?

Why no Intensity?

How high should my focus recovery rate be?

Fusions

Weapon: Overflow > Exuberance (If you cant keep your allies topped Exuberance is stronger but this is rarely the case)
Head: Harmony
Chest: Virtuous Circle
Hands: Protector > Soothing Light (Unless it is tightly stacked fight)
Feet: Quick Feet

Rune Sets

Overview

Cynosure: our main rune set. It provides Multi-Hit and Focus Recovery which are both important stats, but the most important aspect of Cynosure is its 3 and 5 set bonuses. Percent Focus Pool is our largest contributor towards increased Focus Time To Live.

Resurgence: our best supplementary set. it provides our much required Focus Pool, but its 3 and 5 set bonuses are weak and we do not want to prioritize Crit over Multi-Hit. Which is why it is supplementary.

Prevention (Class Set): an amazing set, it allows us to spam RoP, provides a little bit of focus recovery and has near perfect stat choices.

Surge Life (Class Set): a terrible set, it has Multi-Hit and Crit and its 4 set bonus is decent but the 8 set bonus is completely worthless until a rework and it provides no focus recovery only Intensity as an option which we should avoid.

Full Runes [No Class Sets] *Note: Pick Virtuous Circle, not Guardian Angel. Will edit image soon™


Full Runes [With Class Sets] *Note: Pick Virtuous Circle, not Guardian Angel. Will edit image soon™
Last edited by CK Jester on Wed Nov 11, 2015 2:41 pm, edited 34 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:06 pm

Last edited by CK Jester on Sat Dec 19, 2015 12:53 pm, edited 30 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:09 pm

Last edited by CK Jester on Mon Sep 28, 2015 8:07 pm, edited 37 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:12 pm

Last edited by CK Jester on Mon Sep 28, 2015 8:07 pm, edited 11 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:14 pm


Healing Salve ~ Timer to help keep that 100% uptime

Void Pact ~ Timer to help keep 100% uptime or to better facilitate a rotation between 2 spellslingers
Last edited by CK Jester on Sun Jun 21, 2015 11:44 pm, edited 12 times in total.

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Re: Spellslinger Healing

Postby CK Jester » Fri Jun 19, 2015 7:14 pm

Reserved for FAQ
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Re: Spellslinger Healing Guide

Postby CK Jester » Sat Jun 20, 2015 4:00 am

Change Log
Last edited by CK Jester on Sat Dec 19, 2015 12:53 pm, edited 8 times in total.

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Re: Spellslinger Healing Guide

Postby CK Jester » Sat Jun 20, 2015 4:02 am

RESERVED

Twich
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Re: Spellslinger Healing Guide

Postby Twich » Wed Jun 24, 2015 1:14 am

this guide is shit, it needs more color.

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Mon Sep 28, 2015 8:55 pm

Updated for drop 6!

Welcome to F2P!

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Re: Spellslinger Healing Guide [Drop 6]

Postby mjorg » Tue Oct 27, 2015 8:10 am

How come you don't use all ability and AMP points?

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Re: Spellslinger Healing Guide [Drop 6]

Postby Daluu » Wed Oct 28, 2015 11:47 am


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Re: Spellslinger Healing Guide [Drop 6]

Postby mjorg » Wed Oct 28, 2015 12:21 pm


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Velzanna
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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Fri Nov 06, 2015 12:15 pm

Hey there. WIth the nerf to the furion runes, is there even a point anymore is some (like Guardian Angel)? Would a flat stat rune be better that... this?

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CK Jester
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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Fri Nov 06, 2015 5:09 pm


semiao91
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Re: Spellslinger Healing Guide [Drop 6]

Postby semiao91 » Wed Nov 11, 2015 9:03 am

Btw since the recent changes to vitality burst is there any rotation modifications u think that should be done?

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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Wed Nov 11, 2015 2:00 pm

What do we do now?..

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CK Jester
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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Wed Nov 11, 2015 2:39 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby Velzanna » Wed Nov 11, 2015 3:20 pm

How bad will it be with Life Force focus wise? I'm not suffering atm, but have some concerns about that 1000 intensity...

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Re: Spellslinger Healing Guide [Drop 6]

Postby CK Jester » Wed Nov 11, 2015 3:24 pm


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Re: Spellslinger Healing Guide [Drop 6]

Postby Bradev » Wed Nov 11, 2015 4:04 pm

First, thanks for the great guide CK. Do you mind explaining your method for testing various builds? Do you just use the combat log? The raid dummy makes it very easy to visualize changes in DPS builds but when I want to try a new healing build I don't know where to start.


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