What is a Spellslinger Healer
The Spellslinger is a quick paced proactive healer. Spellslinger excel at quickly providing heals over a large range. Spellslinger have a multitude of heals designed to mitigated damage before it is applied as well as quickly recover hp once it is lost. This is done through their many instant cast abilities and absorb heals.
Innate (Spell Surge)
The Spellslinger innate is Spell Power, spell power regenerates at a rate of 3.33 / second and caps at 100.
Using an ability while spell surge is active will reduces spell power by 25, additionally that ability will be cast with a bonus effect noted in the spell's tooltip. If the spell does not have any additional effects the spell power will not be consumed.
Spell surge should always remain active. If it happens to turn off because it is reduced below 25 spell power, immediately reactivate it once it reaches 25. Every ability used as a Spellslinger will be and is supposed to be used while spell surge is active.
Spellslinger are the most focus intensive healers. Without proper focus management focus will quickly be depleted and you will become worthless.
For the most part focus management is handled purely outside of combat (Gear/AMPs). Different encounters require different amounts of healing. one fight you'll be required to heal massive amounts of raid damage for 5min straight, others could be very light healing over 2mins. you should have your gear prepared for the former. the only choice beyond that is if you need to run Gather Focus (Ability) or not for that extra focus boost.
Desperation (AMP) ~ 5 Focus/sec
Gather Focus (Ability) ~ 4 Focus/sec
Focus Stone (Amp) ~ 6.67 Focus/sec
Harmony (Fusion Rune) ~ 1-2.5 Focus/sec
Last edited by CK Jester on Mon Sep 28, 2015 8:05 pm, edited 23 times in total.
Focus Recovery/Focus Pool > Multi-Hit Chance > Critical Hit Chance > Critical Hit Severity > Intensity
Why Multi-Hit over Crit?
Why no Intensity?
How high should my focus recovery rate be?
Weapon: Overflow > Exuberance (If you cant keep your allies topped Exuberance is stronger but this is rarely the case)
Chest: Virtuous Circle
Hands: Protector > Soothing Light (Unless it is tightly stacked fight)
Feet: Quick Feet
Cynosure: our main rune set. It provides Multi-Hit and Focus Recovery which are both important stats, but the most important aspect of Cynosure is its 3 and 5 set bonuses. Percent Focus Pool is our largest contributor towards increased Focus Time To Live.
Resurgence: our best supplementary set. it provides our much required Focus Pool, but its 3 and 5 set bonuses are weak and we do not want to prioritize Crit over Multi-Hit. Which is why it is supplementary.
Prevention (Class Set): an amazing set, it allows us to spam RoP, provides a little bit of focus recovery and has near perfect stat choices.
Surge Life (Class Set): a terrible set, it has Multi-Hit and Crit and its 4 set bonus is decent but the 8 set bonus is completely worthless until a rework and it provides no focus recovery only Intensity as an option which we should avoid.
Full Runes [No Class Sets] *Note: Pick Virtuous Circle, not Guardian Angel. Will edit image soon™
Full Runes [With Class Sets] *Note: Pick Virtuous Circle, not Guardian Angel. Will edit image soon™
Last edited by CK Jester on Wed Nov 11, 2015 2:41 pm, edited 34 times in total.
First, thanks for the great guide CK. Do you mind explaining your method for testing various builds? Do you just use the combat log? The raid dummy makes it very easy to visualize changes in DPS builds but when I want to try a new healing build I don't know where to start.
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